At the start of Shadow of Mordor, I wasn’t sure how I felt about the game. After a brief tutorial and story focused video, I was suddenly in the world. I dropped from the shining tower, and wandered around a bit. Having no graceful entry point into the open world itself was off putting. ‘So has the game started?’, I wondered. I decided to take a look around where I was.
The world looked great, with muddy puddles, foreboding mountains and a thick brown haze over the orc defiled land immediately surrounding the Black Gate. Orcs could be seen patrolling and whipping human slaves at various points around me, so it wasn’t safe to say the least; hostile even. I snuck off in the direction of the lone mission marker. The controls felt great, having an ease to the dynamic movement inspired very much by the Assassin’s Creed series. Simply point in a direction and the player character can handle the in between bits himself. Half way there, I came across a set of command huts set in the middle of a shallow canyon. As I rounded the corner of the last hut, there in front of me was my first captain. Read More